An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:
Note: We are aware of and currently investigating bugs with Mechachievements and certain bots becoming invisible.
- Fixed Your Eternal Reward rework not working correctly
- Fixed a server crash related to class stacking
- Fixed stretching cosmetics on robot models
- Akure - Reboot Rush
- Increased starting cash from $1200 to $1500
- Removed canteens from shield medics
- Removed crits from soldiers and gave them Direct Hits
- Wave 1:
- Replaced Uber Medics with “Big Heal” Quick-Fix Medics
- Wave 2:
- Increased payout from $700 to $800
- Wave 7:
- Nerfed boss damage and heal-on-kill
Mission Rebalances:
- Autumnull - Dynamic Disaster
- Cut bullet/blast vacc tank HP in half
- Reduced accompanying Giant Heater Heavies to Normal Skill (from Expert)
- Fixed Timer Bot taking a player slot if someone disconnects mid-wave
- Moved Timer Bot
- Autumnull - Tincan Termination
- Increased payouts for wave 1 and wave 2
- Wave 5:
- Removed crits and Direct Hit from conch soldiers, increased skill to Expert (from Hard)
- Replaced Uber Medics with “Big Heal” Quick-Fix Medics
- Boogge - Voidlings
- Wrangler change:
- Sentries are 20% larger than sentries without the wrangler equipped
- 30% slower firing speed
- Removed 15% damage penalty from the Phlogistinator
- W1: Increased payout by 200 credits
- Cliffside - Ashes to Ashes
- Re-added Sniper lasers
- Wave 2:
- Increased wait between Giant Natascha Heavies (24 to 30 seconds)
- Wave 3:
- Removed increased afterburn damage from flame-tipped bowman
- Increased HP drain on RED giant heavy from -10 to -20
- Reduced reload speed bonus from 50% to 33% on Giant Pocket Soldiers
- Wave 4:
- Removed homing rockets from RED engineer sentries
- Giant Overhealer Medics no longer heal other robots
- Reduced Giant Mangler Soldier afterburn damage by 50%
- Wave 5:
- Reduced Blimp HP by 5000
- Reduced giant demo and uber medic squads by half
- Nerfed Hunting Party Medics
- Wrangler change:
- Sentries are 20% larger than sentries without the wrangler equipped
- 30% slower firing speed
- Cliffside - Bionic Bits
- Re-added Sniper lasers
- Reduced base respawn timer from 3 seconds to 1 second
- Giant Super Scouts have increased movespeed from 520hu/s to 800hu/s, no longer heal on hit and are vulnerable to jar debuffs
- Baby Face Blaster Scout Robots use current weapon attributes, may also use their pistol
- Short Circuit Engineers reduced max HP from 275 to 125
- Wave 1:
- Heavyweight Champ Robots now attack slower, punches cause fall damage
- Direct Hit Soldiers no longer spawn from side spawns
- Wave 4:
- Giant HoK Heavy and Giant Medic combo now wait 6 seconds between each spawn
- Giant Heal-on-Kill Heavy Robot tracks players slower
- Wave 6:
- Giant Cloak Heavy HP reduced to 2500
- Commander Fuel HP reduced from 40000 to 30000
- Increased all-class ammo regen to 50% (from 25%)
- All items that use a recharge meter recharge 100% faster
- All spread bonuses buffed to 100% (from 50%)
- Stock shotgun on heavy now mimics a Giant Shotgun Heavy
- Increased bonus HP for Invis-Watch and Cloak & Dagger to +75 (from +50)
- Dusk - Chasing Daybreak
- Altered spawns, Altered battery canteen bots
- Estate - Carbureted Clash
- Added JumpStomp to boss and other anti-cheese
- Increased boss HP from 50,000 to 60,000
- Kelly - Mobocracy
- Added class limit of 2
- Sharp - Sudden Equinox
- Player rebalances:
- Damage dealt as heavy no longer increases random crit chance
- Teleporters now recharge 50% faster
- Wrangler change: see Ashes to Ashes
- Market gardener now does double damage
- Degreaser rework:
- 25% slower airblast
- Airblast speedboosts teammates
- Reflected homing projectiles now follow the pyro’s crosshair
- Airblast cost increased by 100%
- Reflected Projectiles are 100% faster
- Caber rework:
- Added 90% self-damage resistance
- Removed swing speed penalty
- Reduced self push force
- Re-added Sniper lasers
- Removed fixed buyback price
- Wave 4:
- Decreased Super Bonk Scout Recharge rate from 50% to 25%
- Super Bonk Scouts no longer have reduced “rage giving scale” for banners, phlogistinator, or ubersaw, etc..
- Swirl - Alpine Skylines
- Fixed ambush doors not opening correctly
- Wave 3: Changed Flare Gun Pyro robots to Detonator Pyro Robots
- Tensai - Scarlet Embodiment
- Increased payout for w2 and decreased payout for w5
- Wave 3:
- Removed Conch and Battalion’s Support
- Reduced Huo-Long Heavy to Normal Skill (from Hard)
- Wave 6:
- Fixed issue with support scouts
- Slightly increased boss reload speed
- Transmission - White Noise
- Changed explanation text for Southern Hospitality rework
- Flare Rain Pyro’s:
- Fixed incorrect name for giant variant
- Added AimLeadProjectileSpeed 700 to giant variant
- Added 50% damage bonus to giant variant
- Added AimAt Head
- Increased fire rate (0.3 -> 0.2), decreased spread (5 -> 3), Increased projectile speed (0.3 -> 0.4)
- Added melee threat prioritization to Multi-Regen heavy and increased weapon switch speed
- Seabed - Ocean Commotion
- Removed custom upgrades
- Certain upgrades and canteens are cheaper
- Level 2 Projectile Shield can now be purchased
- Fixed bug to prevent Giant Heavy robots from getting stunned bygate capture
- Yiresa - Mesa Malware
- Removed custom upgrades
- Certain upgrades and canteens are cheaper
- Level 2 Projectile Shield can now be purchased