An update for Digital Directive Mann Vs. Machine servers was released. Changes will automatically apply after a map change. Major changes include:

Note: We are aware of and currently investigating bugs with Mechachievements and certain bots becoming invisible.

  • Fixed Your Eternal Reward rework not working correctly
  • Fixed a server crash related to class stacking
  • Fixed stretching cosmetics on robot models

  • Mission Rebalances:
  • Akure - Reboot Rush
    • Increased starting cash from $1200 to $1500
    • Removed canteens from shield medics
    • Removed crits from soldiers and gave them Direct Hits
    • Wave 1:
      •  Replaced Uber Medics with “Big Heal” Quick-Fix Medics
    • Wave 2:
      •  Increased payout from $700 to $800
    • Wave 7: 
      • Nerfed boss damage and heal-on-kill
  • Autumnull - Dynamic Disaster
    • Cut bullet/blast vacc tank HP in half
      • Reduced accompanying Giant Heater Heavies to Normal Skill (from Expert)
    • Fixed Timer Bot taking a player slot if someone disconnects mid-wave
    • Moved Timer Bot
  • Autumnull - Tincan Termination
    • Increased payouts for wave 1 and wave 2
    • Wave 5: 
      • Removed crits and Direct Hit from conch soldiers, increased skill to Expert (from Hard)
      • Replaced Uber Medics with “Big Heal” Quick-Fix Medics
  • Boogge - Voidlings
    • Wrangler change: 
      • Sentries are 20% larger than sentries without the wrangler equipped
      • 30% slower firing speed
    • Removed 15% damage penalty from the Phlogistinator
    • W1: Increased payout by 200 credits
  • Cliffside - Ashes to Ashes
    • Re-added Sniper lasers
    • Wave 2: 
      • Increased wait between Giant Natascha Heavies (24 to 30 seconds)
    • Wave 3:
      • Removed increased afterburn damage from flame-tipped bowman
      • Increased HP drain on RED giant heavy from -10 to -20
      • Reduced reload speed bonus from 50% to 33% on Giant Pocket Soldiers
    • Wave 4:
      • Removed homing rockets from RED engineer sentries
      • Giant Overhealer Medics no longer heal other robots
      • Reduced Giant Mangler Soldier afterburn damage by 50%
    • Wave 5:
      • Reduced Blimp HP by 5000
      • Reduced giant demo and uber medic squads by half
      • Nerfed Hunting Party Medics 
    • Wrangler change: 
      • Sentries are 20% larger than sentries without the wrangler equipped
      • 30% slower firing speed
  • Cliffside - Bionic Bits
    • Re-added Sniper lasers
    • Reduced base respawn timer from 3 seconds to 1 second
    • Giant Super Scouts have increased movespeed from 520hu/s to 800hu/s, no longer heal on hit and are vulnerable to jar debuffs
    • Baby Face Blaster Scout Robots use current weapon attributes, may also use their pistol
    • Short Circuit Engineers reduced max HP from 275 to 125
    • Wave 1:
      • Heavyweight Champ Robots now attack slower, punches cause fall damage 
      • Direct Hit Soldiers no longer spawn from side spawns
    • Wave 4:
      • Giant HoK Heavy and Giant Medic combo now wait 6 seconds between each spawn
      • Giant Heal-on-Kill Heavy Robot tracks players slower
    • Wave 6:
      • Giant Cloak Heavy HP reduced to 2500
      • Commander Fuel HP reduced from 40000 to 30000
    • Increased all-class ammo regen to 50% (from 25%)
    • All items that use a recharge meter recharge 100% faster
    • All spread bonuses buffed to 100% (from 50%)
    • Stock shotgun on heavy now mimics a Giant Shotgun Heavy
    • Increased bonus HP for Invis-Watch and Cloak & Dagger to +75 (from +50) 
  • Dusk - Chasing Daybreak
    • Altered spawns, Altered battery canteen bots
  • Estate - Carbureted Clash
    • Added JumpStomp to boss and other anti-cheese
    • Increased boss HP from 50,000 to 60,000
  • Kelly - Mobocracy
    • Added class limit of 2
  • Sharp - Sudden Equinox
    • Player rebalances:
      • Damage dealt as heavy no longer increases random crit chance
      • Teleporters now recharge 50% faster
      • Wrangler change: see Ashes to Ashes
      • Market gardener now does double damage
      • Degreaser rework:
        • 25% slower airblast
        • Airblast speedboosts teammates
        • Reflected homing projectiles now follow the pyro’s crosshair
        • Airblast cost increased by 100%
        • Reflected Projectiles are 100% faster
      • Caber rework:
        • Added 90% self-damage resistance
        • Removed swing speed penalty
        • Reduced self push force
    • Re-added Sniper lasers
    • Removed fixed buyback price
    • Wave 4: 
      • Decreased Super Bonk Scout Recharge rate from 50% to 25%
    • Super Bonk Scouts no longer have reduced “rage giving scale” for banners, phlogistinator, or ubersaw, etc..
  • Swirl - Alpine Skylines
    • Fixed ambush doors not opening correctly
    • Wave 3: Changed Flare Gun Pyro robots to Detonator Pyro Robots
  • Tensai - Scarlet Embodiment
    • Increased payout for w2 and decreased payout for w5
    • Wave 3:
      • Removed Conch and Battalion’s Support
      • Reduced Huo-Long Heavy to Normal Skill (from Hard)
    • Wave 6:
      • Fixed issue with support scouts
      • Slightly increased boss reload speed
  • Transmission - White Noise
    • Changed explanation text for Southern Hospitality rework
    • Flare Rain Pyro’s:
      • Fixed incorrect name for giant variant
      • Added AimLeadProjectileSpeed 700 to giant variant
      • Added 50% damage bonus to giant variant
      • Added AimAt Head
      • Increased fire rate (0.3 -> 0.2), decreased spread (5 -> 3), Increased projectile speed (0.3 -> 0.4)
    • Added melee threat prioritization to Multi-Regen heavy and increased weapon switch speed
  • Seabed - Ocean Commotion
    • Removed custom upgrades
      • Certain upgrades and canteens are cheaper
      • Level 2 Projectile Shield can now be purchased
    • Fixed bug to prevent Giant Heavy robots from getting stunned bygate capture
  • Yiresa - Mesa Malware
    • Removed custom upgrades
      • Certain upgrades and canteens are cheaper
      • Level 2 Projectile Shield can now be purchased