An update for Creators.TF Pubs and Digital Directive was released. Changes will automatically apply after a map change. Major changes include:
General:
- Fixed a long-standing bug where if a player had The Gunslinger equipped in Live TF2 and equipped a wrench override in their C.TF Loadout, their sentry gun would be destroyed when touching a resupply cabinet
- Fixed an issue where two cosmetics could occupy the same equip region
- Added "Strange Part: Pyro Robots Destroyed" to the store
- Player sprays can now overlap and will see team colored outlines around the spray they are looking at if there is another spray within 64 units of it
- Updated the patreon chat tags to accurately reflect the tier package names listed on our patreon page.
- Fixed contracts and mechachievements randomly not loading properly after a server restart or map change.
MvM Missions:
- Boogge - Voidlings:
- Re-enabled Reanimators
- Removed damage bonuses from Bot Medic Syringe Guns
- Engineer Class Limit set to 2
- Weapon Rebalances, also apply to Cliffside - Ashes to Ashes and Sharp - Sudden Equinox:
- The Beggar’s Bazooka:
- Removed additional reload speed nerf
- The Degreaser:
- Added rocket specialist to reflected rockets
- Increased reflected projectile speed by 200%
- Reflect blast jumps now grant health
- The Gas Passer:
- Afterburn damage bonus increased from 500% to 1000%
- The Market Gardener:
- Attacks cleave through multiple enemies
- Increased melee range and bounds by 50%
- The Phlogistinator:
- Removed delay before firing
- Ullapool Caber:
- Added 50% damage bonus when below half HP
- Wave 3:
- Dragon's Fury Pyros skill increased to Normal from Easy
- Cliffside - Ashes to Ashes
- Re-enabled Reanimators
- Removed damage bonuses from Bot Medic Syringe Guns
- Removed rage gain penalty from non-buster and non-boss giants
- Increased Sentry Buster Cooldown Time from 45 to 55 seconds
- Engineer Class limit set to 2
- Wave 1:
- Mission Sniper DesiredCount lowered from 2 to 1
- Bolshevik Bomber Heavies replaced with Mobber Heater Heavies
- Red Giant Brick Sniper replaced with Red Giant Scout
- Wave 2:
- Removed Teleporters from Engineer Bots, added Dispensers
- Red KGB Heavies replaced with Red Carbine Snipers
- Giant Natascha Heavies replaced with Giant Heater Heavies
- Wave 3:
- Removed Teleporters from Engineer Bots, added Dispensers
- Lowered MaxActive & TotalCount of Heavy Rushers
- Red Rapid Fire Bowmen and Demomen replaced with Red Giant Burst Fire Snipers and Red SMG Snipers
- Wave 4:
- Reduced Cooldown between Red Engineer spawns
- Removed perfect tracking from Subwave 1 scouts
- Wave 5:
- Armor Piercing Snipers replaced with Bowmen
- Red Scouts replaced with Red Deflector + Uber combo
- Red Afterburn Pyros replaced with 1 Red Giant Pyro
- Removed Crit Canteens from Canteen Specialists
- Enforcer Spies now track players much more efficiently
- Reduced Rain of Arrows' headshot multiplier to 400%
- Removed 1 Deflector Pyro from each giant squad
- Replaced Airblast Pyros with Expert Pyros
- Wave 6:
- Hellbent Demoknight HP reduced from 30000 to 27500
- Hellbent Demoknight now teleports back onto the map if he jumps off the cliff
- Lowered chance of Armored Skeletons spawning
- Raised chance of Marking Skeletons spawning
- Cliffside - Bionic Bits:
- Weapon Rebalances:
- Iron Bomber, Scottish Resistance
- Burst fire, functionally similar to the beggar’s bazooka
- Hanami - Typhoon Tycoon
- Increased starting currency from $800 to $1000
- Wave 3:
- Increased cleaver scout fire rate penalty from 50% to 100%
- Sharp - Sudden Equinox
- Wave 2:
- Giant Blaster Scouts replaced with regular Giant Scouts
- Giant Detonator Pyros replaced with Giant Flare Pyros
- Spies wielding the Battalion's Backup now appear less frequently
- Wave 3:
- Super Scouts replaced with 4 Giant Bat Scouts
- Reduced Chance for RandomChoice Giant Phlog Pyros and added Giant Dragon's Fury Pyros
- Wave 4:
- Enforcer Spies replaced with Blutsauger Medics
- Giant Bonk Scout is now a Giant Jumping Scout
- Wave 5:
- Giant Charging Demo replaced with Giant Crit Demoknight
- Deflector Pyros replaced with accurate Direct Hit Soldiers
- Transmission - White Noise
- Fixed Giant Sniper model not being applied
- Weapon Rebalances:
- Baby Face's Blaster:
- Immune to slow / stun
- No loss of boost on taking damage
- Liberty Launcher:
- Homing rockets
- Decreased damage penalty to -15%
- Bison:
- 50% damage bonus
- 35% slower projectile speed
- Degreaser:
- 30% damage bonus stacks with upgrades
- Slightly increased flame range
- Greatly decreased flame spread
- Loch-n-Load:
- 50% damage bonus stacks with upgrades
- No reload
- Decreased projectile speed and fire rate
- Tomislav:
- 50% faster spin-up
- 50% less spread
- Wave 1:
- Comfy Heavies are now gatebots, and no longer have crits; increased SpawnCount to 4 from 1
- Replaced first subwave's Burst Fire Soldiers with Hyper League Scouts; increased SpawnCount to 3 from 1
- Increased first subwave's Soda Popper Scout TotalCount to 10 from 12, and SpawnCount and MaxActive to 3 from 2
- Replaced Giant Shotgun's Uber Medics with Charged Quick-Fix Medics
- Wave 2:
- FaN Scouts are now gatebots
- Gatebot Conch Soldiers replaced by a single Giant Gatebot Shortstop Scout
- Removed Giant Upgraded Conch Soldiers
- Added Giant Shortstop Scouts to second subwave
- Changed second subwave's Shotgun Heavies to Backburner Pyros
- Added a second Giant Rapid Conch Soldier
- Removed Uber Medics from Giant Brass Beast Heavies
- Final subwave's Demomen now spawn in groups of 5 with a MaxActive of 5 from 3 and 6, respectively
- More Shortstop Scouts will spawn after all mainwave small bots are dead
- Wave 3:
- Increased payout to $750 from $700
- Increased Bison Soldier TotalCount to 32 from 16
- Turned Heater Heavies into Burst Detonator Pyros
- Nerfed Giant Rapid Healing Soldier's health-on-hit to 100 from 400, scaling with damage done
- Wave 4:
- Increased payout to $800 from $650
- Replaced Giant Buff Soldiers with Colonel Barrages: decreased SpawnCount to 1, added an Ammo Canteen to their arsenal
- Removed Multi-Regen Heavies from the first subwave
- Rapid Fire Bowmen are now gatebots
- Removed Uber Medics from Giant Flare Rain Pyros; increased MaxActive to 4 from 2
- Replaced Steel Gauntlets and Black Box Soldiers with Rapid Fire Demos and crit Shortstop Scouts
- Replaced support Burst Blast Demos with Multi-Regen Heavies
- Multi-Regen Heavies have less health regen 10 -> 5 and heal less on hit 5 -> 2, and roll out from spawn faster
- Wave 5:
- Increased payout to $800 from $750
- Reformatted subwaves' small bots significantly to be less spammy
- Split Giant Burst Stingers over two subwaves; the last two have crits
- Protective Honeycomb Medic's Shield is now level 1
- Removed Giant Beehemoth's increased melee range
- Reduced Killer Bee Queen's fire rate and rocket homing power
- Wave 6:
- Added one-time Ubercharge Canteen to Giant Multi-Regen Heavy; activated when it swaps weapons
- Changed Giant Rapid Piercing Bowmen's behavior to properly spam arrows